I’ve been reading around in Hayao Miyazaki’s Starting Point, 1979-1996, a collection of short pieces by and interviews with Miyazaki. Among them is a speech he gave to Japan’s Association of Scenario Writers in August 1994. He observes (p. 103):
So, why don’t we script the film in advance? Well, it’s mainly because this is the way my brain has been trained to work. I’ve tried writing the story out many times before, but even if I think a story works great in text, when we render it in continuity sketches it’s usually unusable. It just doesn’t work, and usually reveals how shallow my original ideas were.
A bit later (p. 104): “In the old days, we always thought getting the sketches first was essential, but the problem is that drawing the continuity sketches seemed to always get behind schedule…” [ellipsis in the original text]. What emerges from this discussion is that Miyazaki and his colleagues start animation before the story has been completely worked out in continuity sketches (that is, story-boarded). “If you keep working, making adjustments here and there, in the process you really develop a much better understanding of the characters you are trying to animate.”
Though Miyazaki doesn’t discuss either the voice acting, the musical scoring, or overall sound design, I assume that that isn’t done until the film is completely animated. Given his “work it out as we go” improvisational process, Miyazaki’s not going to have a speaking script until it’s all done, nor will he know the sound effects required nor the music.
What I find so interesting is that this process is quite different from what I had understood the “classic” process to be, the process that used by Disney, to name an obvious example. In that process full animation would be the last part of the process. Before that could happen a script would be written, characters and settings would be designed, a complete storyboard would be worked out, the actors would voice their parts and the music would be composed and recorded. Then the animators go to work, synching their drawings to the sound where necessary. Of course, things might not quite work out as planned up front, so some revisions might be necessary along the way. But the basic idea is to create a detailed plan – storyboard and sound – before starting to animate. That, I assume, is what Miyazaki had in mind when he asserted that in “the old days” they did the sketches first.
I have assumed that this classical process arose, at least in part, as a way of coordinating the activities of what, in a feature film production, would be a very large team of artists, animators, writers, inkers, actors, and so forth. What Miyazaki found, however, is that it didn’t work for him.
Is this merely a difference between his personal style and Disney’s, for example? We know that Disney stopped drawing in the mid-1920s and thereafter functioned strictly as a director, albeit as a director who demanded control over every detail and often micromanaged his projects into chaos. Miyazaki, however, has always done a great deal of drawing in his projects, often doing most of the story-boarding himself. But it’s not entirely obvious to me how that difference would itself translate into the very different overall management styles, the classic and the Miyazaki.