This is a preliminary outline for my current book project (title above).
Introduction: The Problem of Homo Economicus
The social institutions of the Western world have become “shrink-wrapped” around the requirements and capabilities of Homo economicus, economic man. That brought us the Industrial Revolution and thereby our prosperity. And it has brought us the AI technology that has swept the internet in the last two-and-a-half years. It has the potential for large scale economic disruption, leaving many people without jobs, and in despair despite the possibility that some form of Universal Basic Income will make it possible for them to live. Why despair? Because in a world shaped to the needs of Homo economicus, life’s meaning is anchored to one’s job. Jobless have no meaning in this world. Further, while Homo economicus has brought us the current regime of AI-as-deep-learning, it cannot take us beyond that. Going beyond will require new architectures and they only way to discover them is to conduct “blue sky” no holds basic research in Ludic mode. Now that Homo economicus is commandeering all resources for its own projects, there will be few resources available to move beyond.
Part 1: Basic Concepts
Chapter 1: The Four Arenas
The universe has seen three Arenas (as I call them) so far: 1) The First Arena, inanimate matter. 2) The Second Arena, the world of living things (biosphere). 3) The Third Arena, human culture. We are now standing on the brink of the Fourth Arena in which, through the aid and support of artificial intelligences, Meaning will become a constitutive principle in the universe.
I have sketched this out in this article at 3 Quarks Daily: Welcome to the Fourth Arena – The World is Gifted.
Chapter 2: Complexity
In this chapter and the next I begin to lay out some basic conceptual equipment, making the point that complexity is different from complicated. Complication is about lots of stuff all mixed together. Complexity is about the nature of stuff, about how simple processes and rules can yield elaborate structures through repetition and amplification. A complex world is full of “lumpiness,” things with odd shapes and so is different from a “smooth” world of simple things that grade into one another (think of circles and ovals). I’ve sketched this 3 Quarks article: World, Mind, Learnability, Large Language Models, and the Metaphysical Structure of the Cosmos.

Moreover, important and interesting resources and concepts and distributed in an irregular manner. Think of how various mineral resources are distributed over the earth, e.g. gold, oil, or natural medicines. You have to go prospecting for them, with no clear map of where they are or certainty that you will find anything. Good ideas, whether for works of art or practical inventions are like that as well. I lay these ideas out, with illustrations, in this working paper: What economic growth and statistical semantics tell us about the structure of the world.
Chapter 3: Self-Organization and Evolution
Building on the previous chapter I develop the idea of self-organization, starting with a very simple example: You put a drop or two of black ink into a tumbler of water. The ink diffuses through the water in an irregular way, but over time the ink particles form into vertical currents circulating in adjacent cells. Why? Because the tumbler was exposed to the sun and the ink particle picked up energy from it. (For images, see photographs in A Primer on Self-Organization).
Building on that basic example I can discuss the origins of life and its evolutionary elaboration of every more complex ecosystems and species (see A Note on Why Natural Selection Leads to Complexity for some background concepts). From there we move to cultural evolution and Richard Dawkins’ concept of memes. Robert De Vany’s work on Hollywood movies shows how the film world is a self-organizing evolutionary system (blog post: Chaos in the Movie Biz: A Review of Hollywood Economics).
Part 2: The Mind Orders the World
Chapter 4: Animal, Vegetable, of Mineral: Patterns and Ontology
I introduce the idea of conceptual ontology by with the game of Twenty Questions. One person, the Answerer, chooses something that the others, the Questioners must guess. A typical variant is known as “animal, vegetable, or mineral”. Why? Because the Answerer starts by telling the Questioners that the object belongs to one of those three categories. Those categories are critical points in our conceptual ontology, the inventory of the kinds of things that exist in the world.
From there we examine the difference between “salt” and “sodium chloride.” Physically they are the same substance. But “salt” can be characterized by its taste and appearance while “sodium chloride” is an abstract concept about the physical world that is defined in terms of atoms, subatomic particles, and covalent bonds, concepts that didn’t exist until the 19th century. These ideas belong to different regions of our conceptual ontology.
The idea of conceptual ontology is completely general. Thus fairy tales and science fiction stories belong to different conceptual ontologies, and those are different from the conceptual ontology in which, for example, the news is reported. Fairy tales contain fairies, wizards, and magical objects of all kinds, none of which exist either in the real world or in science fiction. Science fiction stories contain faster-than-light travel to other galaxies, alien species, intelligent robots, none of which exist either in fairy tales or the real world (though we’re working on intelligent robots).
I use ChatGPT to illustrate these concepts in the way it tells stories. Above all, it demands ontological consistency among stories. For example, in one case it refused to add a robot named Gort to a story set in a fairy-tale world while in another case it refused to let a colorless green idea by the protagonist in a story because such things are not appropriate for that role. Using these and other example I show that stories set in very different worlds, with different conceptual ontologies, can nonetheless exhibit the same pattern of events.
These examples are based on experiments I report in this paper: ChatGPT tells stories.
Chapter 5: Lust in Action, Patterns West and East
Now we take the conceptual equipment we have built up and use it to create a fuller picture of the human condition using Shakespeare’s famous Sonnet 129, “The Expense of Spirit.” The poem depicts this pattern:
- Lust begins in longing.
- The act itself is framed by shame, fury, and a sense of betrayal.
- The result is both the heaven of fulfillment and the hell of consequence.
I use Old School symbolic AI from the 1970s, the body of technique that precedes the current regime, to show that, against all appearances, I show that the poem exhibits a traditional Christian patter, the Fortunate Fall (felix culpa), which holds that man had to fall from innocence so that, through God’s grace, man could attain a higher level of spiritual discernment.
I then present the sonnet to ChatGPT and ask it to produce an esoteric reading in terms derived from Hindu and Buddhist philosophy. It does so, using the concept of Maya, the trap of worldly attachment, and samsara, the cycle of desire and suffering. The sonnet itself talks on the role of a koan, a paradoxical statement that tricks the reader into awareness and detachment.
In this process I will have demonstrated two things:
1. Old School symbolic AI, which is presumed to be made obsolete by the machine learning technology we examined in the previous chapter (ChatGPT), can serve as a useful way of thinking about the otherwise opaque structure that is latent in large language models (LLMs).
2. The presumably culturally specific Christian pattern of the Fortunate Fall does in fact have the same form as patterns that have arising in Hinduism and Buddhism.
Finally, this discussion sets the stage for Chapter 7’s of Homo economicus, economic man, which sees little value in the arts. If so, why have they been so important in all societies?
Part 3: The Mind Evolving in History
Chapter 6: Cognitive Ranks
Cultural evolution is more than the accumulation of ideas, artefacts, and behaviors. It also involves basic cognitive architectures. Rank 1 cultures are built on an architecture enabled by the evolution of speech. Such architectures are characteristic of preliterate peoples living in hunting and gathering bands or small villages. Rank 2 architectures are based on writing and enabled the develop ancient civilizations with walled cities and extensive cultivation of the land. Rank 3 cultures emerged in Europe when mathematics from the East, India in particular, were transmitted to Europe by the Arabs and there encountered European mechanical ingenuity.
Note, in particular, that this story differs from the prevailing story that innovation in the early modern era was driven by the invention and adoption of the printing press in Europe. While the printing press enabled the spread of ideas, mechanically printed books have no cognitive affordances that manually printed books have. You read them in the same way. Using the so-called Arabic number system for arithmetic calculation, however, is quite different. It allows you to do calculations that heretofore were difficult or impossible and allows you to think in a new way. In particular it allows, for the first time, to conceive of a finite system, arithmetic, that is capable of generating infinite results, the real numbers. Conceptually this gave us the Scientific Revolution and the idea of the clockwork universe. Practically, it gave us efficient navigation enabling world-wide trade (and conquest) and the Industrial Evolution.
Rank 4 began emerging late in the 19th century with statistical thermodynamics in physics and evolution biology. Then came ideas about logic and meta-mathematics that resulted in the abstract idea of computation that was embodied in the idea of the Turing Machine. Shortly after World War II, John von Neumann showed how to embody these ideas in physical devices and the digital computer was born. That technology has been remaking the world for the last three-quarters of a century and has brought us to the brink of the Fourth Arena in which humankind assumes a new role in the cosmos, a role that we can only glimpse it is so new and strange.
These ideas are based on an extensive body of writing David Hays and I published in the 1990s. Here’s a short guide to that work: Mind-Culture Coevolution: Major Transitions in the Development of Human Culture and Society.