Early in the millennium I had an idea for a book, tentatively entitled, Mind Hacks R Us: Computing & Tripping to the Millennium's End, and I wrote a formal proposal under that title. I was unable to find a taker, but I kept the proposal around.
The rest of this post consists of two sections. The first is the prose introduction to the proposal. The second is a series of queries I put to ChatGPT about meditation, psychedelics, the computers, and the mind. What I’ve got on my mind, obviously, is what the future could hold:
Beyond AI displacing workers, creating new kinds of jobs, and solving all sorts of puzzles and problems, what are the possibilities for the general development of and flourishing of minds?
I’ve written about a Fourth Arena beyond the three arenas that the universe has so far evolved: inanimate matter, life, and culture. That’s where this post is headed. Note that I have a variety of posts under the tags, mhacks, and Arena.
Mind Hacks R Us
During the last half of the 20th century various groups of insiders and outsiders adopted mind-altering drugs and computer technology to create cultural spaces in which we imagined and realized new venues for the human mind. These spaces engaged fundamental issues of freedom and control, of emotion and reason, which have bedeviled humans everywhere, and elaborates them in the through modern science and technology. The psychoactive drugs which, in some sense, free us, have been synthesized through laboratory techniques we have invented, but only recently. The computers which extend our powers of control and order in often surprising ways embody logical forms that date back to Aristotle but where only recently brought to fruition in the late nineteenth century work of George Boole and others. Science and technology thus provide us with objective physical touchstones for the otherwise abstract powers and activities of our hearts and minds.
Taken together with that great Victorian invention, childhood innocence, the technologies of drugs and computers would constitute a cultural arena which served as incubator, nursery, and playground for some of the major lines of development in late twentieth century culture. For, if a society is to progress it needs cultural playgrounds where new ideas can be conceived, tested and developed. Psychedelic drugs and computing – and their associated cultures – functioned as such playgrounds in the latter half of the 20th century. They were, in fact, among the most important cultural playgrounds in America.
Given the fundamental differences between drugs and computers – what they are and how people use them, between Dionysian drugs and Apollonian computers – it is not surprising that different groups of people have been most interested in one or the other. What is most curious is that these people, and their creations, have often interacted, either directly or indirectly. In some cases, drug people and computer people are one and the same, as was the case in the San Francisco-Silicon Valley area during the 1970s.
Well before that, back in the 1950s, the Josiah Macy Foundation sponsored one series of high profile conferences about psychoactive drugs and another about computers. The cybernetics conferences – a series of about a half dozen of them – were chaired by MIT’s Grand Old Man of neuroscience, Warren S. McCulloch, and included such scientific luminaries as John von Neumann, Norbert Wiener, Claude Shanon, Gregory Bateson and Margaret Mead. Late in the decade, with the help of money from the CIA, the Foundation sponsored conferences on LSD; Bateson and Mead figured in those conferences as well. Both drugs and computers promised to reveal, in their different ways, the material basis of mind. And both were new in the 1950s, and so held forth only promise – but promise of what?
The answer to that questions depends, of course, on what people were looking for, what they wanted beyond what they knew and understood. In one way or another people looked to drugs and computers for powers beyond the ordinary, for transcendence of the human condition, and, more rarely, for insight into that condition. Thus if we are to understand the way in which drugs and computers have affected our culture over the last 50 years, we have to start with the aspirations we brought to drugs and computers.
Back in 1940s – and before – and continuing through the present. Animated films directed specifically at children (with their parents in tow) is the matrix in which these forces were brought together, a “universal kid space” in which fancy and fantasy are given full-rein. Walt Disney is the key catalytic figure. The images themselves came to depict human movement with a gravity-defying fluid grace heretofore realized only in the abstract designs of music, though shamans have imagined themselves in such flights while under the ritual influence of sacred drugs and sacred music. But the technology required to create those images embodied a relentless assembly-line logic that was new in the scope and precision of its repetitive actions. By directing these animated pictures specifically at children, film-makers freed themselves from the bonds of reality and allowed themselves freely to imagine idealized worlds quite unlike any places that humans had actually seen and inhabited. Disney’s Fantasia is the apotheosis of this cultural movement. It represents a fully-adult imaginative achievement that would have been impossible to those particular adults, raised as they were, without the facilitating guise of a commercial product aimed at children.
Fantasia, then, is the starting point for my main narrative. Psychedelic drugs take the mind to a different dimension, one that is often as more real than the mundane world. So it was with Fantasia. But Fantasia was constructed in a technological matrix which would soon give birth to the digital computer and, along with it, another series of idealized versions of human possibility, of a future in which machines relieved us of further work and toil. That too was part of the Disney vision.
From there I follow the development of computers and the emergence of psychedelic drugs as people use them to explore different ways of solving the same socio-cultural problem: How do you take the best aspects of the child-oriented world of animated films and make it the basis of a way of life? We have to drop the posture that this fantasy world is only for children and find a way to accept and rework selected aspects of it into lived adult reality.
Psychedelic culture dealt with this problem by trying out an ethic of in-the-moment hedonism that also included strains of romantic pastoralism, on the one hand, and Eastern mysticism on the other. Computer culture dealt with the same issues by offering a workplace ethic of libertarian entrepreneurship and dreams of a future where everyone can achieve a technologically-supported nirvana. These lines of cultural development have converged on science fiction, fantasy, and games as common venues for cultural exploration and expression. In either case, life is conceived along different lines than those described in the buttoned-down middle-class combat zone depicted in William Whyte, The Organization Man, David Riesman, The Lonely Crowd, or Vance Packard, The Status Seekers.
This cultural reworking is by no means complete. Nor has it been an easy matter. On the contrary, it has often been confusing, difficult, and painful. As such things always are. Always.
ChatGPT on meditation, psychedelics, the computers, and the mind
What can you tell me about the various styles and
practices of meditation?
Meditation encompasses a wide range of practices and styles,
each with its unique techniques, goals, and cultural origins. Here are some of
the most popular styles and practices of meditation:
- Mindfulness
Meditation (Vipassana):
- Originating
from Buddhist traditions, mindfulness meditation involves paying
attention to the present moment without judgment. It often focuses on
breath awareness and observing thoughts and sensations.
- Transcendental
Meditation (TM):
- TM
is a mantra-based meditation technique. Practitioners repeat a specific
mantra to achieve a state of relaxed awareness, promoting inner calm and
stress reduction. TM has its roots in ancient Vedic traditions.
- Loving-Kindness
Meditation (Metta):
- This
form of meditation emphasizes the cultivation of love and compassion.
Practitioners focus on sending positive intentions and well-wishes to
themselves and others, gradually expanding the circle of compassion.
- Zen
Meditation (Zazen):
- Rooted
in Zen Buddhism, Zazen involves sitting in a specific posture and
focusing on the breath or a koan (a paradoxical question or statement).
The goal is to develop insight and experience a direct, unmediated
awareness of existence.
- Yoga
Nidra:
- Also
known as yogic sleep, Yoga Nidra is a guided meditation that induces a
state of conscious relaxation. It's often used for deep relaxation and
stress reduction, allowing practitioners to explore the inner world
through guided imagery.
- Guided
Meditation:
- In
guided meditation, a teacher or a recording leads participants through a
series of visualizations or mental exercises. It can be tailored for
various purposes, such as stress relief, personal growth, or healing.
- Body
Scan Meditation:
- This
mindfulness-based practice involves systematically bringing attention to
different parts of the body. It helps increase body awareness and release
tension.
- Chakra
Meditation:
- Derived
from Indian spiritual traditions, chakra meditation involves focusing on
energy centers (chakras) within the body. Practitioners aim to balance
and align these energy centers for overall well-being.
- Mantra
Meditation:
- Beyond
TM, various meditation practices involve repeating specific sounds,
words, or phrases (mantras). This repetition can help quiet the mind and
deepen concentration.
- Movement-Based
Meditation (Tai Chi, Qigong):
- Practices
like Tai Chi and Qigong combine meditation with gentle, flowing
movements. These aim to cultivate mindfulness, balance, and harmony
between mind and body.
- Breath
Awareness Meditation:
- Focusing
on the breath is a common element in many meditation practices.
Techniques range from simple breath awareness to more structured
practices like Anapanasati in Buddhist traditions.
It's important to note that the effectiveness of meditation
can vary from person to person, and individuals may find that different styles
resonate with them at different times in their lives. Experimenting with
various techniques can help you discover what works best for your preferences
and goals.